Name Type 100 Mk. 2
ShortName Type1002
//The ammo this gun uses (shortName)
Ammo Type1002Ammo
Ammo type100Ammo
Icon Type1002
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
ItemID 7096
//Reload time in ticks, 1/20ths of a second
ReloadTime 60
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 2
//Damage in half hearts
Damage 10
//The higher this value, the more the bullets spread
Accuracy 2
//Time in ticks between rounds
ShootDelay 2
ShootSound Type1002Shoot
ReloadSound Type1002Reload
Mode FullAuto
Scope reddot
ZoomLevel 8
Deployable False
DeployedModel None
ModelScale 0.9
Model monolith.Type1002
Texture SkinType1002
//Attachment Settings
AllowAllAttachments true
//List here all the attachments allowed on this gun by shortName and separated by spaces
AllowAttachments 
AllowBarrelAttachments true
AllowScopeAttachments true
AllowStockAttachments false
AllowGripAttachments true
NumGenericAttachmentSlots 1
MeleeDamage 2
BulletSpeed 10.0
UseCustomMelee True
//The time it takes to perform a melee attack in ticks
MeleeTime 12
//The point on the gun that does the damage
MeleeDamagePoint 10 2 0
MeleeDamagePoint 5 2 0
MeleeDamagePoint 0 2 0
MeleeDamagePoint -5 2 0
//Define the path along which the weapon point moves in model co-ordinates from the gun's origin
AddNode 0 1 0 3 0 0
AddNode 2 2 1 6 0 0
AddNode 2 3 1 10 0 0
AddNode 4 4 2 20 0 0
AddNode 4 6 2 40 0 0
AddNode 4 6 2 60 0 10
AddNode 4 6 2 80 0 30
AddNode 7 6 2 90 0 50
AddNode 15 5 0 100 20 60
AddNode 30 3 -12 100 60 65
AddNode 15 1 -24 100 100 70
AddNode 6 0 -30 100 120 80
AddNode 6 0 -30 100 120 80
AddNode 6 0 -30 100 120 80
AddNode 6 0 -30 100 120 80
AddNode 6 0 -30 100 110 70
AddNode 8 -1 -26 100 100 60
AddNode 12 -2 -20 40 80 40
AddNode 15 -2 -12 20 60 20
AddNode 12 -1 -4 10 40 10
AddNode 8 0 2 0 0 0
AddNode 4 0 0 0 0 0